KHFM Damage Calculation
Basic Damage
The damage calculation in KH1 is an exponential function.
x = STR - DEF ( + correction of technique) ( + correction of critical hit).
If x ≤ 8, Damage = x.
If x > 8, Damage ≒ 10 * 2{(x-9)/4}.
Corrections
- Maximum and minimum
- Element (round down)
- Aero (round down)
- Difficulty
- Exp0
■Maximum and minimum
If basic damage is larger (smaller) than maximum (minimum), it is corrected to maximum (minimum). Maximum damage to bosses are 20 and minimum damage to bosses are 2, with some exceptions. Maximum damage to Sephiroth and Xemnas are 25. Maximum and minimum damage to normal enemies are high compared to bosses.
■Exp0 (KH1.5)
During equipping Exp0, it makes new maximum damage to Sora and new minimum damage to bosses.
It is noteworthy that Exp0 correction is run after Aero correction and Element correction.
- At first, the correction is off.
- Use Attack → The correction is turned on
- Use combo finisher → The correction is doubled
- Use Magic and Summon → The correction isn't changed
- Use Guard and attacks by abilities (Sonic Blade, Strike Raid, Slapshot, Hurricane Period etc.) → The correction is turned off