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KH2FM Revenge Value

Standard Form

Attack Value Comment
Vertical Slash 1
Horizontal Slash 1
Thrust 1 1 + 0
Rotating V-Slash 3 prevent forced revenge
Rotating H-Slash 3
Air Upper Slash 1.5
Air Down Slash 1.5
Air Rotate V-Slash 3.5 prevent forced revenge
Air Rotate H-Slash 3.5

Upper Slash 3
Horizontal Slash 1.5 0 without the final attack
Finishing Leap 3
Retaliating Slash 1.5 1.5 + 0 + 0

Slapshot 1
Dodge Slash 1 0 without the final attack
Flash Step 1 0 without the final attack
Slide Dash 1 1st hit 1, 2nd hit ~ 0
Vicinity Break 1
Guard Break 3
Explosion 6 3 x 2hit in the final part

Aerial Sweep 2.5 1st hit 2.5, 2nd hit ~ 0
Aerial Dive 1.5 1st hit 1.5, 2nd hit ~ 0
Aerial Spiral 1.5 1st hit 1.5, 2nd hit ~ 0
Aerial Finish 3.5 0 without the final attack
Magnet Burst 3.5 0 without the final attack

Counterguard 1
Form Change 0

Firaga 1 0 without the final attack
Firaga (Finisher) 3 0 without the final attack
Blizzaga 2
Blizzaga (Finisher) 4 prevent forced reveng (BlizzaRa dosen't prevent forced revenge)
Thundaga 4
Thundaga (Finisher) 4
Magnetga 4.5
Reflectga 3 0 without the final attack
Reflectga (Finisher) 3 0 without the final attack

[Summary]
Ground combo 1, Upper Slash 3, Finisher 3, Explotion 6.
Air combo 1.5, Aerial Sweep 2.5, Finisher 3.5.

Valor Form

Vertical Swing 1 0.5 x 2hit
Horizontal Swing 1 0.5 x 2hit in the final part
Thrust 1 1 + 0 (If enemies are away, 1st attack is out of reach.)
Aerial H-V Swing 1.5 0 + 0.75 + 0.75
Aerial U-D Swing 1.5 0.75 x 2hit
Brave Shot 3 1.5 x 2hit
Brave Beat 6 3 x 2hit in the final part (often 1hit)
Sonic Strike 3.5 0 without the final attack
Sonic End 3.5 1.75 x 2hit in the final part (often 1hit)
Over the Horizon 1.5 0.75 x 2hit
Retaliating Slash 1.5 0 + 0.75 + 0.75

Wisdom Form

Ground Shot 2.5 0 without the final attack
Finishing Shot 9.5 0 + 0 + 2.5 + 0 + 0 + 2.5 +0 + 0 + 4.5
Midair Shot 2.5 0 without the final attack
Retaliating Slash 2.5 0 without the final attack

Firaga 2 0 without the final attack, prevent forced revenge
Firaga (Finisher) 3 0 without the final attack
Blizzara 2.5
Blizzara (Finisher) 1x max 5hit
Thundaga 4.5
Thundaga (Finisher) 4.5x max 4hit (Usually 1hit)
Magnega 4.5+ draw 4.5 + blow 1x
Reflega 3 0 without the final attack
Reflega (Finisher) 3 0 without the final attack

Limit Form

Zantetsuken 3
Ripple Drive 3
Hurricane Period 3.5
Zantetsu Counter 3

Sonic Blade 0
Rave 0
Blast 9.375
Ars Arcanum 0
Bash 0
Finish 9.375
Strike Raid 0
Raid 0
Judgment 9.375
Infinity 0
Shoot 0.625x max 10hit
Impact 0.625x max 17hit
Giga Impact 0.625x max 25hit

Master Form

Left-Right Swing 2.5 0 + 2.5 + 0
Backflip Swing 2.5 0 without the final attack
V-H Swing 2.5 0 without the final attack
Master Strike 3.5 1.75 x 2hit in the final part   (we can skip the final part)
Disaster 7 3.5 x 2hit in the final part

Firaga 2.5 flame 2.5 + weapon 0
Blizzara 0.5x weapon 0 + ice 0.5 x max 7hit  (Usually 2hit)
Thundaga 3.5 0.875 x 4hit
Curaga 0
Magnega 4.5+. weapon 0 + draw 4.5 + blow 1x
Reflega 3 0 without the final attack

Final Form

Ground Cross Swing 1.5 0.5 x 3hit
Ground Thrust 1.75 0.25 x 7hit
Cross Consecutive Swing 1.5 0.25 x 6hit
Air Diagnal Spin 0.5x
Air L-R Spin 5.5 Spin 0.25 x 10hit + slash 0.5 x 4hit + swing 0.5 x 2hit
Final Arcana 4.25 1 if we skip sparks
Final Strike
Spin 0 + Light 0.25x + Flip 0 + Fall 2.5x
Final Arts


Firaga 2.5 0 without the final part of flame  (Almost always 0. Weapon interrupts.)
Firaga (Finisher) 3.5 0 without the final part of flame
Blizzara 2.5 1.25 x 2hit
Blizzara (Finisher) 7.5 1.25 x 6hit
Thundaga 1.25x max 3hit (Usually 1hit)
Thundaga (Finisher) 1.25x max 8hit (Usually 1hit)
Curaga 0
Magnega 7.5 1st hit 4.5 + 0 + the final attack 3
Reflega 3 0 without the final attack
Reflega (Finisher) 3 0 without the final attack

Auto Jump Support

Auto Fall Support

Auto Land Support 1 0.5 x 2hit
Auto Glide Support 1.25
Auto Item Support 6 3 x 2hit in the final part
Auto Magic Support 0
Auto Knockback Support

Auto Balance Support


Anti Form

Scratch 2 0.5 x 2hit + in the middle 0+ the final attack 1(we can skip some attacks)
Dance Kick 4 1 + 0 + 3  (we can skip 2nd ~ 3rd attack)
Wild Dance 3.5 1st half total 1.5 + 2nd half 0.5 + 0.5 + 1
Slide Spin 4 0 + spin total 1 + the final attack 3 (we can skip some attacks)
Wild Dance 3 0 without the final part (we can skip the final part)
Ground Flash

Air Dance Kick 3 1.5 + 0 + 0 + 1.5 (we can skip the final attack)
Air Giant Wheel 6.5 in the middle 2.5 x 2hit + the final part 0.75 x 2hit (we can skip the final part)
Air Wild Dance 3.5 0 without the final attack (we can skip the final attack)
Midair Doom 7 3.5 x 2hit in the final part

Lion

Vertical Swing 1
Horizontal Swing 1
Charge Swing 1
Drop Swing 3
Knockback 10 5 x 2hit
Air Upswing 1.5
Air Vertical Swing 1.5
Air Spin Swing 3.5
Combo Upper 9 4.5 x 2hit in the final part
Aerial Impulse 6 3 x 2hit in the final part (often 1hit)
Finishing Blast 10 5 x 2hit in the final part
Retaliating Smash 3
Running Tackle 5 2.5 x 2hit in the final part

Limits

Comet
Comet 0.25 0 + 0.125 + 0.125
Comet Rain 0.375x
Duck Flare
Duck Flare 0
Rocket Flare 0
Megaduck Flare 3.75 (0.125 + 0) x 30
Knocksmash
Knocksmash 0
Duo Raid 0
Cosmo Boost 1x
Whirli-Goof
Whirli-Goof 0
Whirli-Goofra 0.125x
Whirli-Goofga 0.375x

Other limits without summons are 0.

Summons

Chicken Little
Ball 0
Cracker 0
Whistle 0
Balls (Limit) 0.25
Genie
Sonic 3 0.75 x 4hit
Rave 1.75 0.75 + 1
Strike 0.25x
Judgment 0.375x
Arcana 0.125x
Bash 0.25x
Infinity 0.125x
Impact 1x
Stitch
Ukulele 0.375x usually 12hit (In limit, 7hit)
Shoot 0.5 0.125 x 4hit
Blast 6.375
Peter Pan
Foward Thrust 0
2 Lv Thrust 0
Consecutive thrust 0
Tiny Fairy 0.125x
Flying Boy 0.125x
Journey's End 0.125x 1 x 2hit in the final part?

Double-Keyblade Roxas

Crisis Swing 1 1 + 0 (If enemies are away, 1st attack is out of reach.)
Horizontal Swing 1 1 + 0 + 0 (If enemies are away, 1st attack is out of reach.)
Consecutive Swing 3 0 without the final attack
Aerial Thrust 1.5 0.75 x 2hit
Aerial Upswing 1.5 0.75 x 2hit
Spin Swing 3.5 0 without the final attack (we can skip the final attack)

inserted by FC2 system