Damage Calculation
Basic Damage
Damage = STR (or Magic) - DEF
Corrections
- Maximum and minimum
- Attack's power and Terra (round up)
- Element (round up)
- Difficulty (round up)
- Ability (round up)
■Maximum and minimum
If basic damage is larger (smaller) than maximum (minimum), it is corrected to maximum (minimum).
■Terra
"Continuous damage" * 0.01 times.
After continuous damage reaches to 100, the correction is turned off.
■Combo Boost
Increased by "the number of combo" * "the number of Combo Boost equipping" * 10 %.
Followings affect to the number of combo.- Combo Plus, Air Combo Plus and Negative Combo
- Omega Finale
- Magnet
- Zantetsu Counter
Followings don't affect to the number of combo.
- Finishing Plus
- Berserk Charge
- Horizontal Slash in the timing of combo finisher
- Magic in the middle of combo
- Hit the air